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Why is PxTriangleMeshDesc required to have a 3x number of points in NVidia PhysX 4.1 ? Why isn't a cube with 8 points a valid triangle mesh in PhysX? - Quora
Feature Request: Add a way to export PhysX meshes fitted similarly to the Triangle Mesh but compatible with dynamic PhysX entities · Issue #3303 · o3de/o3de · GitHub
Geometry — NVIDIA PhysX SDK 3.4.0 Documentation
[C++] Problem with loading vertices into nVidia PhysX triangle mesh : r/learnprogramming
NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMesh Class Reference
Negative TOI calculation problem for Convex- TriangleMesh CCD · Issue #86 · NVIDIA-Omniverse/PhysX · GitHub
Feature Request: Add a way to export PhysX meshes fitted similarly to the Triangle Mesh but compatible with dynamic PhysX entities · Issue #3303 · o3de/o3de · GitHub
Physx Vehicle Model - Math and Physics - GameDev.net
c++ - Physx triangle mesh cooking colliding only in one side - Stack Overflow
Mesh for a height field in PhysX. | Download Scientific Diagram
A large soft robot within the PhysX physics engine. Soft bodies are... | Download Scientific Diagram
PhysX Primitive Collider Component - Open 3D Engine
NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshGeometry Class Reference